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25 mai 2025 2 min de lecture 50 vues

Unity in 100 Seconds: A Quick Introduction to the Game Engine and a Simple Dodgeball Game Tutorial

Introduction to Unity Engine and basic hands-on game development in a minute and a half.

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Overview of Unity Game Engine

  • Origins and Popularity: Unity was created in Copenhagen, Denmark, first released in 2005.
  • Cross-platform Engine: Supports both 2D and 3D game development.
  • Famous Games Using Unity:
    • 2D: Among Us
    • 3D: Monument Valley
    • Augmented Reality: Pokémon Go
    • First-Person Shooters: Escape from Tarkov
    • Beyond Games: Simulations and animations

Technical Details

  • Core Language: Written in C++.
  • User Programming Language: Developers write scripts in C#, a more approachable language.
  • Graphical Editor: Enables visual editing including drawing shapes, camera controls, and materials without coding.

Game Objects and Components

  • Game Objects: Basic entities like planes, cylinders, spheres.
  • Components:
    • Mesh: Defines physical shape.
    • Mesh Renderer: Applies materials and lighting.
    • Physics Components: Rigidbody (physics simulation), Colliders (handle collisions).
    • Scripts: Custom C# code for behaviors (e.g., hit points when colliding).

Step-by-Step Simple Dodgeball Game Creation

  1. Setup:

    • Install Unity Hub.
    • Create and open a new project.
    • Scene contains a light source and a camera.
    • Scene represents a game level.
    • Camera represents player view.
  2. Adding Objects:

    • Add a Plane (ground).
    • Add Cylinder (player).
    • Add Sphere (ball).
    • Use 'Y' key to move, rotate, scale objects.
  3. Physics Integration:

    • Add Rigidbody components to objects to enable gravity and physics behavior.
  4. Visual Enhancement:

    • Create and assign Materials to objects to improve appearance.
  5. Scripting:

    • Add Script components to game objects.
    • Use Visual Studio Code to edit scripts.
    • Unity script structure:
      • Start(): Called once at beginning.
      • Update(): Called every frame.
      • FixedUpdate(): Called in sync with physics engine.
  6. Player Movement:

    • Define public Rigidbody variable.
    • Assign Rigidbody component via drag-and-drop in editor.
    • Detect input with arrow keys.
    • Use MovePosition method on Rigidbody in FixedUpdate to move player.
  7. Ball Behavior:

    • Add script to ball to apply force at game start.
  8. Collision Handling:

    • Use OnCollisionEnter method to execute code when player and ball collide.

Conclusion

  • The tutorial guides you to build a simple playable dodgeball game in Unity.
  • Highlights Unity's ease of use for both programming and visual design.

FireshipUnity invites viewers to like, subscribe, and comment if interested in a full Unity tutorial series.

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